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Hey! I’m Sam Leeke, a 3D Artist with 4 years of experience in animation and gaming, in that time I’ve developed a deep passion for modeling prop and creature art. I also take pride in the skills I’ve developed in project management, processes documentation, and training my colleagues in new techniques to enhance all of our workflows.
I’ve had the privilege of working with diverse teams across the globe, working on projects in pre-rendered and real-time pipelines. My key skills includes Maya, Zbrush, and Substance Painter, but I’m also well-versed in Blender, Unreal and Unity to in order to work with the widest collection of artists.
My last position was an Associate 3D Artist role at Gearbox on the Captured Dimensions team in Frisco, TX. During my time with Captured Dimensions, both before and after Gearbox, I had the chance to work on some remarkable films which you can explore on my Industry Work page.
