Video Games
A two player match in the forest stage
MechOS was inspired by the Armored Core series on the PlayStation 1 and made for the Society of Play InspireJam back in February 2022. The InspireJam was based around finding things that inspire us and making something inspired by those things to pass on our love.
For the duration of the two-week game jam I got to work on the environment art including modeling, surfacing, and asset integration using Git into Unity.
The selection screen
Since we were going for a blend of PS1 and N64 visuals I decided to use the Pixel8r plugin for Substance Painter and my massive library of 23,000 source textures collected from hundreds of original late 20th century texture library CDs to reproduce an authentic visual experience on a modern engine like Unity.
A three-way match countdown
I built all the level models and skyboxes off of designs done by Eric Grossman while Richard Klassen handled most of the character modeling and surfacing.
Team
Andy Vo
Bill Dang
Christian Black
Daniel Shae
Eric Grossman
Richard Klassen
Sam Leeke
Travis McCallum
Trick or Meat
Trick or Meat was made for the Trick or Treat Jam put on by Society of Play during October 2021.
Tyler Tomaseski was our team lead and wanted to use Trick or Meat to attempt to replicate the look of Die Hard Trilogy on the PS1 which utilized flat textured polygons rigged on a very basic skeleton to cheaply populate a 3D environment with dozens of NPCs on the PS1 architecture.
Team
Eric Grossman
Evangelina Hsu
Liz Gravis
Tyler Tomaseski
Lair of The Trash King
Lair of The Trash King was my second ever game jam game for the Pompous Trash Jam game in 2021.
The goal of the Pompous Trash Jam was to make a game that is about pompous trash or literally is pompous trash. These games embraced what make them flawed or weird and didn’t try to make everything polished and clean, just honest and full of heart.
I got the chance to do all the pixel art trash items that spawn whenever the trash bags littered around the dump are destroyed along with the UI which was also pixel art.
This game is about a racoon named Craig who lives in a trash can and uses the trash can lid as a tool or weapon to bash their way through the lair of the trash king and finally defeat the trash king for the last time.
Our team used Unity, Git, Blender, Pixaki, Visual Studio, and FL Studio across two weeks to put this experience together.
Team
Andrew Bond-Harris
Ben Hopkins
Dak Johnson
J.C. Steed
Liz Gravis
Richard Klassen
Sam Leeke
Sammy Mahmoudi
Canicular
Cinematic Trailer
My Capstone Project, Canicular, is a fantastical cross-media project in the style of a Nintendo 64 game with a companion project in the style of a Nintendo Gameboy Color game. The project is focused on a fantastical island perpetually at the end of summer built around seven different regions each centered around a color and job. Canicular’s main character is Berdi, an almost 16-year-old scientist who just moved to the island and is traveling the island’s regions trying to make friends learn more about himself. Throughout the course of the game Berdi and their friends learn of how the Lanark Corporation is slowly taking over the island and shutting down the local businesses that have helped keep the island self-sufficient and running smoothly. All the adults on the island have gone a little crazy for Lanark’s new stores and its up to the gang of kids to restore balance before Oryx, the new smart assistant from Lanark is able to take over fully and change the way of life on the idyllic island forever.
Main Character Designs - by Grace Vu







NPC Designs - by Grace Vu











Music - by Mickey Bess
Gameboy Color Game
Canicular 2D Gameboy Color Style Map
I am currently still working on optimizing the map you see above to fit into a single Gameboy Color game but currently I have a playable partial map without music available for download. This game is a port of the full N64 style cinematic into a real, playable Gameboy GB file that you can emulate and play on your own hardware using Retroarch.
> Download Here <
Credits
Canicular Production Crew
Director & Producer - Sam Leeke
Character Designer - Grace Vu
Project Manager - Lynn Joustra
Musician - Geoffrey-Michael Bentley
Unreal Technical Director - Paden Houck
Lead Character Modeling Artist - Mayson Bray
Editorial Lead - Mayson Bray
Prop Modeling Team
Autumn Engdahl
Percy Bobo
Rigging and Animation Consultants
Kyle Anderson
Hayden Staples
Special Thanks to
Ana Villarreal
Annie Wu
Sinclair King
The Society of Play crew